(a quest extension seems to be in development)īoth Valhelsia 3 and Enigmatica 2 have PSI, a very interesting “magic programming” mod. Valhelsia 3 is giant, but is “kitchen sink” style and despite it’s well done and curated, it’s more a giant collection of mods, and doesn’t have quests to structure the progression. GTNH has arguably the best oldschool, complete and well integrated version of GregTech that isn’t 6. Both are tech-based progress, but Interactions is based on a community port of GT that should be more limited and incomplete. GTNH and FTB Interactions are the two based on GregTech, but Interactions starts in the void and the standard survival gameplay seems diminished. I shall keep this widget updated, since I lose track of things myself.ĭivine Journey 2 and GTNH are the giant progress quest mods. RLCraft is a popular mod, but also not relevant here since it’s just an RPG-like, not factory/automatization) (all of these VERY important, with “All in One” and “Hundred Days of One Block” being exceptions since I was curious, but they can be removed from Noteworthy List. Walks around and eats your food while contributing to nothing. Most packs are either based on Minecraft 1.7.10 or 1.12.2, so if you want to use Optifine you can simply dump the jar file into the mod directory of the pack. (In most of these packs you may want to use Optifine for better performance. But these three packs plus GTNH the king is what got most of my attention, reading the comments around, including Valhelsia 3 mentioned above. Then I also got Enigmatica 2: Expert, but I didn’t have time even to boot it once. This mod seems… another progression monster: Īnd since I now absolutely love quest-based progression, this one has 1600 quests. The beginning is a lot more vanilla, but for example here you create the axe before you create the construction bench. Then I tried Divine Journey 2… And this one feels a lot more barebone and standard than GTNH. FTB Interaction… I don’t like much because it spawns you in the void and makes you work on tons of absurd recipes before you even set a foot in the overworld. To upgrade a package you probably have to create a new instance and then copy the directories manually. The good thing about MultiMC is that it doesn’t depend on original Minecraft and keeps the whole thing “portable”, without putting files into C: So it still needs some understanding and manual work… In the end there might be some tricky parts to manage updates, like having to update the quest manual. Using curse or FTB you can select the version of the pack, but the problem here is that once you have your thing there’s no way to automate an update, when a new version comes out. This seems caused by antivirus programs, even if they don’t return errors. (caveat, with certain packages the installation returns an error about renaming a directory override. This allows to download packages from curse, FTB and Technic. In Songs of Syx you just press a button when immigrants are available, whenever you want.) In DF you either cap the population, or you cheese the mechanic by killing immigrants. I like more to keep small communities than exponential growth (and also why I’m more fond of Rimworld, that also lets you compartmentalize groups and areas, and even maintain multiple colonies in different parts of the map). (Another great feature has been a pet peeve of mine since day 1 in DF. No z-levels, and it has a UI button that does just that, take a single screen of the whole map. The coolest thing is that every player ended up with a different construction style, so it was fun to see what other people built. You could build these humongous fortresses and they all fit into one giant map/screen. There were no “z-levels” so everything was on the same screen. There was a huge, conceptual difference between first and second gen Dwarf Fortress, and while the game gained a lot of variety and richness, it also lost some magic it will never get back…īack with DF1 the fun thing was sharing your fortress. I personally prefer the overhead/isometric 2D games like DF/Rimworld/etc., so Songs is so much more attractive.Īnd it’s not just that.
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